The damned are the left-out, suppressed and excluded data. Their graves lie at the crossroads of Trivia, but when hell is full the dead walk the earth. The procession of the unprocessed data is the wild ghost army in the horror cabinet of exclusionism.
Very real, more real, less real, Syntheticus the deity of the dammed hovers over garbage dumps and backyards, while Gods & Golems Inc. rule in the citadel of definition. A constantly different picture, but always the same is the choice of pain in the multiple choice emotional drama-trauma and an informational waste disposal problem. Phase-locked equilibrated paralyzed presence, strange medial washing detergents in the Immaculate Conception brainwash taboo. Breaking control circuits of affirmation and diversion, the standard solutions selected by the symbol-committee. Storing and retrieving of complex cognitive material in a hierarchical structure in which the information embedded in higher stages remains available in less differentiated states, but not reverse. Artificial environments, menu-control symbolic orientation systems, are watertight pasture for pattern-processing organisms, the menu-card beyond. Data cooked behind predefined windows, where interaction is easy.
Truth projection combined with operations security, cover and deception, and psychological operations is a standard element of Perception Management and military Information Peacekeeping. The frequently quoted, "first casualty of war is truth" is to be complemented by "truth is the invention of a liar". Projecting objectivity is an important advantage for persuasive influence, constructing authoritative frameworks of reality and using the resulting evidence is a highly tactical practice for Information Dominance. This process of truth construction is boosted by establishing authoritarian belief systems. A simple way to have a message appear to be more truthful and balanced is to provide a two sided viewpoint. For uncritical receivers a two sided message can make a source seem more credible and for targets that are thinking more carefully, the combination of a defense on one side and an attack on the other side makes them think even more systematically and leads them to question the legitimacy of the other side. Therefore two sided messages can provide a double strategy where the source gets more support because receivers like one side and actively dislike the other.
When a number of individuals in a group describe their observations, their descriptions tend to become similar, the group introduces a normative dynamic where judgment is homogenized and an accepted group perception is developed.
Not only in small groups, discussions leaders tend to emerge who will direct the discussion and isolated individuals will tend to conform to the opinion of the majority. And to commit to a certain view will result in the tendency to defend this point of view in order to maintain personal prestige and credibility. A discursive process is not a neutral exchange of information but a role play in which everyone will try to play the part that has emerged out of a position and relationship with the group.
It has also been observed in mainstream media coverage that having to deal with ambiguous information or evidence seems to trigger a tendency of dramatization and exaggeration which is more rooted in a group dynamic of having to cope with high uncertainty then any rational thought process.
The infiltration of contagious beliefs as attitude into the body of information is the pro-vision of a gesture, a posture to assume. Postures that seem to put the enemy at disadvantage (known from the martial arts and ritual gestures) or that ease feelings of 'angst' (which, after all, might be appropriate for unknown reasons) can be very attractive. Appeals to fear are likely to succeed in changing behavior if they contain recommendations the target believes to be effective and doable.
Deterrence is as much a function of one's cyber posture and presence as of one's strength. MUTES (MUltiple Threat Emitter Simulators) with high CFAR (Constant False Alarm Rates) are at the heart of a TAFIM (Technical Architecture Framework for Information) in TMB (Theater Battle Management).
Infocalypse manipulation is social engineering of psychocybernetic coordinates through the subliminal power of definition through intermediation and interpretation. Control-artists, telefacturing conventionalized hallucinations of synreal systems, mesmerize the dataflux. The existing formative stereotypes/demons are awakened by symbols of demand, identification and expectation in formalized participation in sacredness and taboo. Bonding and group solidarity is strengthened through ritualized crime, human sacrifice and blood in theatrical moves and figures.